AI Insights · Timothy · April 2024
Top 5 Racing Games on Android in Guatemala Q1 2024
Discover the performance of the top 5 racing games on Android in Guatemala during Q1 2024, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2024, the racing game category on Android in Guatemala exhibited diverse trends across the top 5 applications. The data, sourced from Sensor Tower, provides a detailed look at weekly downloads, revenue, and active users for these popular games. Here’s a breakdown of their performance:
Mario Kart Tour saw fluctuating weekly downloads, starting strong with 8K in early January and peaking at 10.2K mid-month. However, downloads dipped to 3.8K in early February before recovering to 5.3K by March. Revenue remained relatively stable, averaging around $160 to $180 weekly, with a notable peak of $199 in late February. Active users started at 37.8K in January, dropped to around 29.6K in February, and saw a slight resurgence to 33.9K by mid-March.
Pocket Champs: 3D Racing Games experienced a gradual decline in downloads, from 2.3K in early January to just over 1K by March. Nevertheless, revenue showed a positive trend, starting at $72 in early January and increasing to $178 by the end of March. Active user numbers also saw a downward trend, starting at 8K in January and settling around 6.4K by the end of March.
Asphalt Legends Unite had a notable spike in downloads, from 587 in early January to 1.8K in late January, before stabilizing around 500 weekly downloads in March. Revenue fluctuated, with peaks of $150 in early January and $152 in late January, but dropped to around $70 by the end of March. Active users followed a similar pattern, peaking at 4.1K in late January and then stabilizing around 2.5K to 3.1K through the quarter.
Need for Speed™ No Limits showed strong download numbers, starting at 6.9K in early January and peaking at 10.2K in late January. However, downloads dropped to around 2.4K in late February before a slight recovery to 3.7K by the end of March. Revenue was relatively modest, averaging around $50 to $90, with a slight peak of $140 in early January. Active users peaked at 42.2K in late January before dropping to around 22.3K by mid-February and stabilizing around 26.1K by the end of March.
Asphalt 8 - Car Racing Game maintained steady download numbers, starting at 8K in early January and peaking at 9.2K in late January, before tapering off to around 4K by the end of March. Revenue remained consistent, ranging from $50 to $70 throughout the quarter. Active users started at 19.5K in early January, peaking at 21.7K in late January, and then gradually declining to 13.3K by the end of March.
For more detailed insights and trends, visit Sensor Tower.